Author Archives: Gabriel Gonzalez

Adapter Design Pattern

The adapter pattern is definitely one of the most used design patterns in software development. As per GOF guys, Adapter pattern is defined as the following:  “Convert the interface of a class into another interface clients expect. Adapter lets classes … Continue reading

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Strategy Design Pattern

Another day, another Design Pattern, in this article I will explain the Strategy Design Pattern. The Strategy pattern allows you to define an algorithm separately and select the algorithm dynamically at run time. This pattern defines a set of algorithms, … Continue reading

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Façade Design Pattern

The Façade Pattern it is a very simple pattern, it seeks to simplify the system, from the point of view of the client, by providing a unified interface for a set of subsystems, defining a higher level interface. This makes … Continue reading

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Template Design Pattern

The Template Method design pattern is part of the so-called behaviour pattern family. These patterns help solve problems of interaction between classes and objects. This pattern arises from the need to extend certain behaviours within the same algorithm by different … Continue reading

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Setup SonarQube for C# Projects

Recently I have started to use SonarQube and I have to say that I like it. In this post I will talk about this tool and the process of installation and configuration. My objective is to analyse C# projects. SonarQube … Continue reading

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Creation of Components in Angular 1.5

With Angular 1.5 we can divide our application into components, making use of the .component () method. Before we could do it by using directives but this way the code is better adapted and prepares us for the jump to … Continue reading

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Onion Architecture

The term Onion Architecture or Architecture onion was coined by Jeffrey Palermo in the year 2008 because of the big problem that comes with the style N Layers that is the unnecessary coupling that is generated between the layers and … Continue reading

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